With Fallout 5 appearing to be a distant prospect, fans have ample opportunity to theorize about which factions from earlier games, like Fallout: New Vegas, might return. Factions are crucial in defining the post-apocalyptic lore of Fallout, with groups such as the Brotherhood of Steel playing significant roles. In New Vegas, the storyline is shaped largely by the Courier’s faction choices.
However, not every faction enjoys the ubiquitous presence of the Brotherhood of Steel. The wasteland is home to numerous smaller groups, each showcasing humanity’s ability to adapt. Some have turned to violence, others have become peaceful knowledge-bearers, and notable among them is a group that stumbled upon a massive cache of explosive weaponry.
Let’s look back at one of the standout factions, the Boomers, from Fallout: New Vegas. This group left a lasting impression primarily due to their fascination with old-world weaponry. Emerging from Vault 34 in 2231 with a formidable collection of arms, they set up camp at Nellis Air Force Base. Viewing outsiders as threats, they fortified their territory. Their approach to hospitality was unique: they welcomed all newcomers with a barrage of artillery.
Anyone wandering into Boomers territory in New Vegas quickly realizes they’re in the wrong spot as artillery shells start raining down. Getting past this without frequent reloads requires both skill and a bit of luck. If you survive the bombardment, you’ll find the Boomers to be unexpectedly cordial, despite their explosive greeting. For those less fortunate, their adventure ends scattered along the approach as a stark reminder to future trespassers.
This isolationist stance makes the Boomers far more intriguing than one might assume a minor faction could be. In Fallout, choices are often life or death, and while raiders might simply opt to destroy rather than discuss, the Boomers’ approach offers something different.
Looking ahead to Fallout 5, a faction inspired by the Boomers would be a compelling addition. The concept of a group accessible only to those agile enough to dodge a barrage is unique and offers exciting gameplay opportunities. Future iterations shouldn’t replicate them entirely, but the concept could evolve. Bethesda might create factions that demand various skills: agility to dodge hazards, for instance. Such groups could present opportunities based on players’ abilities; fail the gauntlet, and the door is permanently closed. This encourages players to invest in specific skills, adding depth and memorable decision-making elements to the game. While it’s fun to lead every faction initially, it loses appeal over time.
What makes timed challenges thrilling is their resistance to shortcuts. Combat might be lessened by adjusting difficulty or through high-level gear, and lockpicking merely takes patience. But sprinting through dangers offers a genuine challenge. Bethesda games typically don’t focus on movement mechanics, creating a unique situation. Unless, of course, you’re somehow channeling a Skooma-powered Khajiit, but that’s unlikely to be a concern in Fallout.
Moving forward, revitalizing these classic concepts with new twists could deliver even richer experiences in Fallout’s future landscapes.