Animal Company, a free-to-play early access title on Quest, has impressively maintained its spot among the platform’s top earners for several weeks in a row. It’s managed to stay just ahead of long-time favorite Gorilla Tag, showing no signs of losing its popularity.
Animal Company has done something quite remarkable; it’s the second game on Quest to surpass 100,000 user reviews, a feat first achieved by Another Axiom’s Gorilla Tag last March. Gorilla Tag’s success was not only in numbers but also in revenue, making it one of the most triumphant games on the platform.
Now, Wooster Games’ Animal Company, which blends Gorilla Tag’s arm-based movement with the survival action seen in Lethal Company, has also reached the 100K review milestone. This surge comes after the studio reported they had over 1 million monthly active users (MAU) last month, nearly doubling the number of reviews in a remarkably short period.
If we look back just a month, Animal Company had around 60,000 user reviews on the Horizon Store, while Gorilla Tag had crossed the 140,000 mark. Yet, this month alone, Animal Company has soared past 108,000 reviews, whereas Gorilla Tag’s have grown by only 6,000 within the same timeframe.
Data from independent aggregator VRDB shows that mid-March marked a significant increase in user reviews:
If Animal Company maintains its current momentum, it might soon surpass Gorilla Tag to become Quest’s most popular game based on user reviews. However, there are more metrics to consider.
Consistent daily active users (DAU) and MAU figures are crucial indicators, explaining why Gorilla Tag remains the most popular game on Quest week after week, though Animal Company is closely following.
For Wooster Games, the rise in user numbers needs to also translate into increased revenue, but details have been sparse since the introduction of microtransactions in September. The studio hasn’t disclosed how well their financial success aligns with their growing user base.
Last month, Wooster Games shared with Road to VR that launching in-app purchases has put them in “a strong and healthy position.” They mentioned, “Since activating monetization in September, our revenue has continually grown each month, more than doubling since December.” An impressive aspect is their user expansion: Animal Company now boasts over 1 million MAU, a fourfold growth since December.
The Quest platform is undergoing a demographic shift fueled by the release of Meta’s $300 Quest 3S mixed reality headset. Earlier this year, Meta noted a surge in revenue from in-app purchases, driven by an increase in free-to-play content and younger audiences—just like what we see with Animal Company and Gorilla Tag.
The pressing question is whether this momentum in user growth can sustain itself and translate into long-term engagement and revenue. We’re keen on hearing more about the revenue figures, whenever Wooster Games decides to release that information. If Animal Company’s success mirrors that of Gorilla Tag’s latest figures from last June, it may already be well into the millions.