Activision has just rolled out updates for both Call of Duty: Black Ops 6 and Warzone, with patches aimed at tackling movement and weapon issues. Notably, they’re also tweaking player counts in Warzone’s Area 99 to ensure matches feel smoother and more engaging. These updates address various bugs, enhance the user interface, and improve overall stability, offering fans a finer gaming experience.
The ongoing success of Call of Duty: Black Ops 6 is evident in its rich campaign, dynamic multiplayer modes, and an impressive Zombies mode. Meanwhile, Warzone continues to dominate the battle royale scene with fresh content and updates. Season 1 of Warzone is seamlessly integrated with Black Ops 6, introducing exciting elements like the Pick-3 Perk system and the addition of Area 99. Minor patches for both games have been put in place to address specific issues, further optimizing gameplay.
Activision shared the specific patch notes for these updates online. In Black Ops 6, movement mechanics received enhancements, with faster mantling speeds allowing for smoother navigation over walls and ledges. There was also an important fix in the Gunsmith to prevent players from equipping a ninth attachment by mistake. Additionally, controller users can now double-tap the left D-Pad in the Firing Range to inspect their weapons, a small yet welcome improvement.
Zombies mode in Black Ops 6 has seen its own set of tweaks too. Various bugs were addressed, such as unusual zombie behavior on maps like Terminus, ensuring they are back to their aggressive selves. The patch also provided stability improvements across the board, making for a more reliable gaming experience.
For Warzone, the patch made several notable changes, particularly in Area 99. The player count has been lowered across all game modes to improve match flow, reducing interruptions during battles. For example, solo matches now cap at 40 players instead of 45, aiming to balance intense action with quieter moments. Moreover, audio adjustments for legacy Operators from Modern Warfare 2 and 3 now match the sound levels of Black Ops 6 characters. Another welcome fix relates to the Gas Mask animation, which now only triggers when players actively remove it, eliminating any disruptions in controls or aiming.
Regular updates ensure Call of Duty remains fresh and exciting, with Activision promising more improvements on the horizon. As both Black Ops 6 and Warzone continue to evolve, players can anticipate more fine-tuning and new content that keep the games engaging.
Call of Duty: Black Ops 6 and Warzone New Update Patch Notes
GLOBAL
Movement
- High Mantle Speed: Players can now mantle over ledges or walls more swiftly.
Gunsmith
- Fixed a bug where weapons could have nine attachments instead of the intended maximum.
Firing Range
- Controller players can now double-tap left on the D-Pad to inspect their weapons.
User Interface
- Addressed an issue with Battle Pass progression visibility post-match.
Events & Stability
- Various fixes to enhance game stability.
ZOMBIES
Gunsmith
- Resolved issues with ZM blueprints not equipping correctly.
Maps
- On Terminus, zombies will now behave as expected, attacking players once again.
Stability
- General stability improvements applied.
WARZONE
PLAYLIST
After data analysis, player counts on Area 99 were adjusted:
- Quads: from 44 to 40
- Trios: from 45 to 42
- Duos: from 44 to 40
- Solos: from 45 to 40
These adjustments aim to enhance match pacing and reduce third-party interruptions, increasing the strategic aspect of looting and loadout configurations. Activision plans to keep monitoring player feedback and data for potential future changes.
GENERAL
Operator Audio
- Updated the volume for carry-forward Operators from MW2 and MW3 to match Black Ops 6 levels.
High Mantle Speed
- Increased speed for more fluid movement while climbing.
WEAPONS
- Disabled the Akimbo attachment for Black Ops 6 weapons.
FIRING RANGE
- An update allows controller users to double-tap left on the D-Pad to inspect weapons.
BUG FIXES
- Resolved Gas Mask animation issues to ensure control interruptions are eliminated, restricting the mask unequip animation solely to player input.
- Fixed more weapon attachment issues to prevent exceeding limits.
- Addressed problems with post-match Battle Pass progression visibility.